Spatial Planning
Studio
Warehouse & Facility Visualization Powered by Gaussian Splatting in Unreal Engine 5
Next-generation spatial planning using Unreal Engine 5 and the LCC4Unreal plugin for real-time Gaussian Splat rendering. Enables facility operators to walk virtual representations of real-world spaces — warehouses, arenas, production floors — for planning, training, and design review. Built on real-world scan data processed through COLMAP/GLOMAP pipelines.

Technical Capabilities
Photorealistic Rendering
Leveraging Unreal Engine 5's Lumen and Nanite for cinematic-quality real-time rendering.
Immersive Environments
Creating fully navigable 3D worlds with dynamic lighting, physics, and atmospheric effects.
Real-Time Performance
Optimized for real-time interaction at high frame rates, enabling live walkthroughs and demonstrations.
Advanced Materials
Physically-based material systems for accurate surface rendering and environmental detail.
Scalable Architecture
Built with modular systems that scale from small interactive demos to large-scale environments.
Cross-Platform Ready
Designed for deployment across multiple platforms — from desktop to VR to web streaming.