Active3D Visualization / Gaussian Splatting

Spatial Planning
Studio

Warehouse & Facility Visualization Powered by Gaussian Splatting in Unreal Engine 5

Next-generation spatial planning using Unreal Engine 5 and the LCC4Unreal plugin for real-time Gaussian Splat rendering. Enables facility operators to walk virtual representations of real-world spaces — warehouses, arenas, production floors — for planning, training, and design review. Built on real-world scan data processed through COLMAP/GLOMAP pipelines.

Unreal Engine Project

Technical Capabilities

🎨

Photorealistic Rendering

Leveraging Unreal Engine 5's Lumen and Nanite for cinematic-quality real-time rendering.

🌍

Immersive Environments

Creating fully navigable 3D worlds with dynamic lighting, physics, and atmospheric effects.

Real-Time Performance

Optimized for real-time interaction at high frame rates, enabling live walkthroughs and demonstrations.

💎

Advanced Materials

Physically-based material systems for accurate surface rendering and environmental detail.

📐

Scalable Architecture

Built with modular systems that scale from small interactive demos to large-scale environments.

🔗

Cross-Platform Ready

Designed for deployment across multiple platforms — from desktop to VR to web streaming.

Project Visuals

Unreal Engine Project Screenshot